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Apex reaper leviathan subnautica
Apex reaper leviathan subnautica







  1. Apex reaper leviathan subnautica how to#
  2. Apex reaper leviathan subnautica code#

And the pda on lifepod 3 i think is new, or updated. And like i just said, it seems to lunge ever now and then so if it was gaining on you, or just out of reach, it could lunge forward and swallow you whole. It goes around in a decent sized circle lunging every now and again, also notworthy, it seems faster.

apex reaper leviathan subnautica

That thing is legit terrifying in the way it moves. I am a bit careless, and almost swam right over him but saw it just before it was too late and he attacked me.

apex reaper leviathan subnautica

It circles around the entrence to the aroura. You are going to need it to get past the new and improved reaper. You know lifepod 3 the one that is next to the aroura and turne upside down floating at the top of the water? Go to that lifepod. i CERTAINLY don't remember the reaper moving around the way it does now. I'm sure that's just the impression they give, but damn, could that be any more unfair? Another thing that absolutely must be addressed before 1.0, I don't care how painful the Devs say the performance issues surrounding it are.

Apex reaper leviathan subnautica how to#

The only real problem with Reaper behavior is that not only do they clip through terrain, they seem to KNOW how to use their "burrowing" ability to their advantage to ambush you. I wish it didn't, but I can't realistically ask for that to change it's among some of the best creature AI behavior in the game. The fact that the thing (sensibly) doesn't roar if it's behind you, and attempts to GET behind you before attacking is painful but both makes sense for a predator and is chilling and exciting. If you hear it roar (sound bugs notwithstanding), it has spotted you and you will be charged if it isn't already on its way. Every single time I've encountered a Reaper within a certain distance, it has come after me.

Apex reaper leviathan subnautica code#

Dunno what kind of performance optimization and spawn code debugging that need to happen, but it's 100% essential.ĭisagree: Reaper doesn't always attack you. My experience seems a little different from yours, OP.Īgree: Reaper-in-your-pants spawning / pop-in is something that CANNOT make it to the live game. TL DR: I feel there should be more feedback given regarding whether or not you're going to be attacked by a reaper, as encounters are currently just stressful and unresponsive. Perhaps if the Reaper is preparing to attack something (be it the player or a sand shark), have it emit some sort of growling noise, since most of its sounds are roars.

apex reaper leviathan subnautica

I reckon the easiest method would be some distinct sounds for different behavioral states. The challenge of the encounter comes from the little to no feedback from your adversary, rather than skill or proper planning.Īside from the obvious issue of optimizing performance so Reapers can load in from farther away, I suggest adding one or two more obvious behavioral tells to the game. However, the experience ultimately ends up being stressful anyway, because the dreaded Reaper attack ends up being completely out of your control, and with little warning. You actually have a decent chance to get through Reaper territory completely unscathed. If you were to combine the two factors, you get a situation where you're not even sure if the horrible death fish is going to spawn in the first place, and even then you have no idea whether or not it's going to attack you.

apex reaper leviathan subnautica

The wiki says it typically "circles its prey and attacks from behind" but I have yet to see that as a consistent behavior. There's seemingly no obvious tell that lets you know you're about to be attacked. The flaw here (and this really comes down to my personal opinion) is that there's no warning. Or, as you dread and fear, it can come barreling towards your fragile little seamoth as you fruitlessly backpedal away. You can very well encounter a Reaper and have it just ignore you completely. The second factor comes down to the Reaper itself, and whether or not it feels like attacking you. What's equally disorienting is its tendency to despawn at roughly equal distances. This isn't a matter of murky ocean water limiting your draw distance rather, the thing just pops in about 30 feet from you, which is much less leeway than I'd like for something as large and horrifying. Ultimately, this encounter is you determining if you're about to be tackled by a giant sea serpent, which in turn hinges on two important factors: Firstly, has the Reaper properly spawned in yet? In my experiences, even on the highest graphics settings (which SEEMS to include render distance), a reaper won't spawn in unless you're right on top of it. However, while it does turn out to be stressful, it's not challenging as much as it is frustrating and unresponsive. As the apex predator of MOST of the habitats it resides in, encounters with the beast should prove both challenging and stressful. Personally, the behavior of the Reaper Leviathan in particular leaves much to be desired.









Apex reaper leviathan subnautica