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In the World of Freeport, these traits could be used as models for new human "subraces" based on various nations of the Continent. Most PCs are humans, so provincial traits are used to provide the diversity usually gained from having multiple races. This makes it very similar in feel to Curse of Strahd, and in fact, this article provides suggestions for setting that adventure in Innistrad. Innistrad is a realm immersed in Gothic horror.
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The Bestiary's discussion of the Eldrazi and their minions can provide numerous ideas for eldritch horrors inspired by Lovecraft's mythos. Similarly, Zendikar's goblins work quite well for the smaller inhabitants of Bloodsalt, and this plane's elves are very similar to standard D&D elves. This world's two-legged merfolk are more comfortable on land than the fish-tailed D&D race, which makes them imminently suited as PCs in Freeport. Races of Zendikar include humans, kor (a humanoid race skilled at climbing and white magic), merfolk, vampires (who are diseased humanoids rather than undead), goblins, and elves. The plane has few large settlements, which may require a bit of a stretch to use it as Freeport's native plane, but the existence of ruins from multiple ancient civilization does fit the City of Adventure's aesthetic. Zendikar was strongly influenced by D&D, so this plane feels very much like a typical D&D campaign setting. For these reasons, I've decided to review the Plane Shift articles in much the same way that I treated the new material presented in "Unearthed Arcana," by discussing how they could be used in conjunction with Green Ronin's Freeport: The City of Adventure setting. I do not own any of the art books, and have not played Magic in several years. Four planes have have been detailed so far: Zendikar, Innistrad, Kaladesh, and Amonkhet. Each art book provides background and adventure hooks for one of the planes of the Magic multiverse, while the Plane Shift articles provide the mechanics needed to adapt it as a setting for the D&D Fifth Edition game.
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It also includes new monsters, like the gremlin, sky leviathan, and servo.In order to promote their The Art of Magic: The Gathering books, Wizards of the Coast has released a series of Plane Shift articles as free PDFs. Like previous Plane Shift pdfs, the Bestiary chapter discusses adapting existing monsters to Kaladesh. There are two new races, the short-lived aetherborn and the innovative vedalken (who believe that nothing can be perfect, but that doesn't mean you should try to improve).
Planeshift unearthed arcana pdf#
The pdf includes new versions of several races: dwarves, humans, and elves.
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Two invention-related feats are also provided. There are rules for inventing, manufacturing, buying, and selling these items. Being a haven for artificers, there's a new magic item type discussed, Aether-powered devices. It also includes a new sorcerous origin: pyromancer.
Planeshift unearthed arcana how to#
This Plane Shift discusses how to fit the PHB backgrounds and classes in the setting. It is the perfect setting to use the Unearthed Arcana: Artificer in. Kaladesh is a magical plane of artificers and crafters. Today Plane Shift: Innistrad and Plane Shift: Zendikar have been joined by a new MTG to D&D supplement, Plane Shift: Kaladesh. I like it even more because they're free. I love that Wizards of the Coast is finally combining their properties for projects.
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